Udemy – Design Patterns in Go 2020-8 – Downloadly
Description
Design patterns in Go is a course on design patterns in the Go programming language. Design patterns are reusable solutions to solve common programming problems. These patterns were published in 1944 in a book called “By a group of four” (abbreviated as GoF). However, the design patterns of this book are written in C++, but it has the patterns that can be used in many other languages such as Java, Oracle, Python and of course Go to modify the results. You may even have unintentionally used them while writing your apps without knowing about them! In all respects, mastering these patterns plays an important role in solving existing programming problems and challenges as well as reducing development time.
This course provides a comprehensive understanding of the problematic types of design patterns, particularly all of the patterns introduced by Gof. Design principles SOLID (consists of 5 principles: single responsibility, etc., open-closed, etc., Liskov substitution, etc., interface separation and dependency inversion), the design patterns related to the construction of a set or single responsibility, etc. structured design patterns such as adapters., which Bridge etc. Composite etc. Flyweight and design behavior patterns, such as B. Chain of responsibility data. Iterator., the Mediator etc. Memento., The Visitor and many others including design patterns given to this training set. The focus of this course is more on the patterns used in the latest version of the Go language, while being familiar with the application and use of frameworks and libraries, modern language, Go and development environments such as JetBrains GoLand. The difference between patterns, alternative strategies and their implementation tricks is another topic of this tutorial.
What things to learn
Recognize and apply design patterns
Arguing the applicability or usability of design patterns in various situations
Refine previous designs to use new design patterns
And…
This training is suitable for people who:
Software engineers
Web developer
Designers
Architects
Specifications of Design patterns in Go
Publisher: Udemy
Lecturer: Dmitri Nesteruk
Language: English
Training level: Medium
Number of lessons: 110 lessons in 25 sections
Duration: 9h 45m
Peak seasons

requirements
- Good understanding of Go
- Familiarity with the latest Go language features
- Good understanding of software design principles
- A computer with the latest Go compiler and (hopefully) an IDE
Pictures

Example film
installation Guide
After extracting with the player you will get your custom view.
Subtitles: English
Quality: 720p