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The Fastest Way to Get Smarter at Math 2021-8 – Downloadly

Description

Math for Video Games: The Fastest Way to Get Smarter at Math, etc. Scientific mathematics training course for creating video games. In fact, the purpose of this course is to learn mathematics by solving the challenges and problems that arise when creating video games. Mathematics and video games are closely related and could be used for gaming because mathematics is alive and moving in sin. From graphics to physics to AI and motion, everything was possible with mathematics. For this reason, these games can be used as a fascinating way to strengthen and develop math skills. To support the course, the basic concepts of mathematics involved in the development of the game will be explained and the subsequent application and associated problems and challenges will be familiar.

How to write and solve mathematical equations associated with the development of the game are… trigonometry, basic cell circle and other shapes, familiar enough with the vectors to make the game two-dimensional and three-dimensional, follows the story and is also with it familiar with imaginary numbers and complex ones etc. Angles and quadrilaterals are among the topics of the course. These concepts, when constructing mechanisms for assessing attractiveness in the game, force one object to seek the mental and software object from the other. Calculate the trajectory of a bullet and the target to hit enemies with Triangle, little help needed. To convert some of the course’s topics and mathematical skills into the pseudocode of the other topics in this course, you can translate these skills into modern languages ​​such as #C, Python, and C++ in any language. receive. It should be noted that no previous knowledge of mathematics is required for this course.

What things to learn

basic mathematical concepts
Numerical devices such as binary, decimal and 16 and apply addition, multiplication, subtraction and division on different devices.
Familiarity with IEEE754 and its meaning
Deep understanding of vector space in 2 and 3D spaces and beyond
Trigonometric calculations such as sine, cosine and tangent
Combinatorics and probability theory and their application
And…

This training is suitable for people who:

Game developers at all levels who require strong mathematical foundations
Non-game developers who want to learn math in an engaging way
People who are knowledgeable about mathematics and want to strengthen their skills

Profile Math for Video Games: The Fastest Way to Get Smarter at Math

Publisher: Udemy
Instructor: GameDev.tv Team Ben Tristem, Gary Pettie
Language: English
Training level: beginner
Number of lessons: 122
Duration: 13h 22m

Headseasons Math for Video Games: The Fastest Way to Get Smarter at Math

Math for Video Games: The Fastest Way to Get Smarter at Math

requirements

  • Pen and paper or digital equivalent
  • Internet access for tests and reference books
  • NO math knowledge required

Pictures

Math for Video Games: The Fastest Way to Get Smarter at Math

Example film

installation Guide

After extracting with the player you will get your custom view.

Subtitles: English

Quality: 1080p

Changes:

The 2021/7 version has increased by approximately 22 lessons and a duration of 2 hours and 26 minutes compared to 2020/7.

In the 2021/8 version compared to 2021/7, nothing has changed in the number of courses or the duration of the course, but the quality of the course has increased from 720p to 1080p.

Download link

Download Part 1 – 1GB

Download Part 2 – 1GB

Download Part 3 – 1GB

Download Part 4 – 1GB

Download Part 5 – 895 MB

Password file(s): free software

File size

4.89GB