Code with Mosh – The Ultimate JavaScript Mastery Series – Part 2 2021-2 – Downloadly
Description
The Ultimate JavaScript Mastery Series – Part 2 , the time of training, programming, object-oriented in the language of JavaScript. As a programmer, you may have heard of the so-called OOP, but you don’t know what it is for and what exactly it is. to express simple, object-oriented programming, etc. Doggy style programming is popular in most programming languages these days. Often questions and specific features of interview programming include the problem and the outcome. Skills that are essential and required for every developer are taken into account. This course aims to teach you this concept in the usual way and away from the definitions, personal, familiar and of course perfectly suited to people who have no knowledge of the past of this problem. It should be noted that the basis and adaptation to Javascript are the prerequisites for this course.
An excellent mix of theories can be drawn from this period. Tamarin for example, learn the real thing and the solutions step by step about OOP. Familiarity with the concepts and basic principles of object-oriented programming is an entry-level topic. In this phase, you will learn the general principles of OOP and then learn how to implement the ideas and concepts in the Java scripting language. All content surrounding the objects (objects are), their characteristics, describe the participants who receive visitors. Set makers etc, classes etc. Features of maker and factory and many more in this period are covered. By the end of the course, his understanding of JavaScript will be strong. The complex features of the language can be easily built using the reusable code and is able to simplify the complexity of your code and make the code readable and clean.
What are you learning:
- Familiarity with the basic principles of object-oriented programming
- How to implement object-oriented programming in JavaScript
- A comprehensive understanding of the objects in the data. Classes etc. Functions, Manufacturer and Factory
- Introduction to conditional statements such as if/else and switch/case
- How the this keyword works and how to use it in JavaScript
- The use of feature inheritance prototypes and prototypes
- The features included in +JavaScript ES6
- And…
This tutorial is suitable for people who:
- People who want to improve their skills in the Java language are here
- People interested in Daniel learn and understand the principles of object-oriented programming
- People who want to learn the techniques to implement object-oriented programming in Java language are here
- People who want to acquire the readiness to participate in the Java programming language have done so
Profile The Ultimate JavaScript Mastery Series – Part 2:
- Publisher: Code with Mosh
- Instructor: Mosh Hamedani
- Language: English
- Education level: high school
- Number of lessons: 60 lessons
- Duration: 4 hours
Peak season period
curriculum
First steps (17m)
1 – What is OOP (1:45)
2 – The Four Pillars of OOP (7:02)
3 – Setting up the development environment (2:16)
4 – Course Structure (2:55)
Follow me around
Objects (1h15m)
1 – Introduction (0:44)
2 – Object literals (3:03)
3 – Factories (2:51)
4 – Designers (5:36)
5 – Constructor Property (2:24)
6 – Functions are objects (4:47)
7 – Value vs. Reference Types (5:49)
8 – Add or Remove Properties, (3:53)
9 – List characteristics (2:50)
10 – Abstraction (4:02)
11 – Private Properties and Methods, (4:05)
12 – Getters and Setters (5:36)
13 – Cheat Sheet
14 – Exercise – Stopwatch (2:08)
15 – Solution – Stopwatch (2:31)
Prototypes (40m)
1 – the inheritance (2:26)
2 – Prototypes and Prototypical Inheritance (5:33)
3 – Multistage Inheritance (2:51)
4 – Property Descriptions (5:07)
5 – Designer Prototypes (3:52)
6 – Prototype vs. Instance Members (6:04)
7 – Iterating instance and prototype members (2:39)
8 – Avoid expanding built-in objects (1:41)
9 – Cheat Sheet
10 – Exercise (1:33)
11 – Solution (5:38)
Prototypical inheritance (50m)
1 – Create your own prototype legacy (5:34)
2 – Resetting the constructor (4:00)
3 – Call to the Super Designer (3:48)
4 – Inheritance of intermediate functions (3:05)
5 – Method Override (3:29)
6 – Polymorphism (4:22)
7 – When to Use Inheritance (3:23)
8 – Mixins (5:53)
9 – Cheat Sheet
10 – Exercise – Prototypical Inheritance (3:18)
11 – Solution – Prototypical Inheritance (5:53)
12 – Exercise – Polymorphism (2:35)
13 – Solution – Polymorphism (5:11)
ES6 classes (55 m)
1 – ES6 Classes (5:41)
2 – Lifting (3:46)
3 – Static Methods (4:17)
4 – The This keyword (4:57)
5 – Private Members with Icons (7:48)
6 – Private members using WeakMaps (6:58)
7 – Getters and Setters (2:50)
8 – Inheritance (4:00)
9 – Method Override (2:33)
10 – Cheat Sheet
11 – Exercise (3:25)
12 – Solution (4:20)
ES6 tool (30 m)
1 – Modules (3:42)
2 – CommonJS Modules (5:51)
3 – ES6 Modules (3:23)
4 – ES6 Tools (1:26)
5 – Babel (7:11)
6 – Webpack (8:26)
7 – Cheat Sheet
8 – What you should learn next
requirements
- To take this course, you should have a good knowledge of JavaScript basics. At the very least, you need to know all the topics I covered in my JavaScript Fundamentals course. You don’t need any knowledge of object-oriented programming.
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As the other Ruth:
Object-oriented programming in JavaScript
Subtitles: English
Quality: 1080p
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File size
4.31GB